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Thread: Starbase Construction Rules

  1. #1
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    Starbase Construction Rules

    This is my attempt at creating some station construction rules for CODA.

    I tried to get a decent format three times but to no avail.

    Any comment or flames are welcome.

    I will be posting DS9, the movie era Spacedock and the TNG Starbase 73(big Spacedock)

    Starbase/Station Construction Rules


    Size Height or Width Space Structure
    10 8,000-9,999m 221 260
    9 7,000-7,999m 209 240
    8 6,000-6,999m 197 220
    7 5,000-5,999m 185 200
    6 4,000-4,999m 173 180
    5 3,001-3,999m 161 160
    4 2,000-2,999m 149 140
    3 1,000-1,999m 137 120
    2 500-999m 125 100
    1 200-499m 112 80

    Warp Capable Design
    A Station that can travel at warp (see below) must have a specially designed hull. 10+size

    Cargo Units:
    Every Station has 40 times its size in cargo units at no cost. Twenty extra cargo units may be purchased for each additional point of space spent.

    Operation Systems and Life Support Systems:

    Class Size
    Class 1 4+Size
    Class 2 7+Size
    Class 3 9+Size
    Class 4 11+Size

    Shuttle bays/Docking Ports

    Shuttlebays may be bought at the normal cost of two points of space. Each shuttlebay can accommodate 3xsize in shuttlecraft. Vessels of size three and larger requires docking ports.

    Docking Port: Two points of space. Each docking port can accommodate ONE vessel of up to size seven. To accommodate size eight to ten vessels requires the expenditure of one point of space per docking port that can accommodate these huge vessels. Docking ports can be bought to simulate internal docking facilities, such as in Earth’s Spacedock.

    Transporters:

    A station gains a base of four transporters and one of each type per point of size for free. Stations can purchase two additional transporter of each type at a cost of one space.


    Propulsion Systems:

    Normally a station does not possess any impulse or warp drives. If the station is to be warp or impulse capable, then warp and impulse propulsion systems must be bought. If a warp system is purchased, the designer must still purchase a station power system.


    Starbase/Station Impulse Systems
    Class Cost Max .c Reliability Availability
    Class 1 12 0.1c A 2284
    Class 2 16 0.2c B 2348
    Class 3 20 0.25c B 2365

    Starbase/Station Warp Systems
    Class Cost Stan/Sust/Max Reliability Max Size Availability
    Class 1 18 1/1.8/2 A 1 2315
    Class 2 25 1.5/2/3 A 2 2326
    Class 3 32 2/3/4 B 2 2359
    Class 4 39 2/4/5 C 2 2370

    Station Power Systems

    Due to the lack of matter/antimatter reactors powerful enough to power even the smallest stations. A station must use massive arrays of fusion reactors instead.

    A stations power system costs 10+size.

    Tactical Systems

    A station may mount any type of beam or missile weapon. Stations may also mount Type XI and XII Phaser Arrays.

    Type Cost Offensive Value Minimum Size Availability
    Type XI 7 11 2 2368
    Type XII 8 12 4 2369

    Shields Systems

    Grid Cost Protection Base/Max Threshold Reliability Availability
    Class 1 6 13 1/2 A 2250
    Class 2 8 13 1/3 B 2281
    Class 3 11 14 2/4 C 2323
    Class 4 13 15 2/4 C 2351
    Class 5 15 17 2/5 D 2359
    Class 6 20 17 2/6 E 2368
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  2. #2
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    DEEP SPACE NINE

    Origin: Cardassian Union
    Class and Type: Refitted Nor Class Refining Station/Starfleet Deep Space Starbase
    Year Commissioned: 2351 (refitted 2371)
    Hull Data:
    Structure: 110
    Size/Decks: 3/36
    Diameter/Height: 1,451/1,854 metres
    Complement: 720
    Operational Data:
    Transporters: 7 Standard 7 Cargo
    Cargo Units: 120
    Shuttlebay: 2 4
    Shuttlecraft: 18 size worth
    Docking Ports: 6 (size 10) 18
    Tractor Beams: 6 5
    Power Systems: 13
    Sensor System: Class 3 D +3/+2/+1/+0/+0 3
    Operation Systems: Class 2 C 10
    Life Support: Class 3 D 12
    Propulsion Data:
    Tactical Data:
    Beam Weapons: Type IX Phaser Arrays (x2) E 12
    Type X Phaser Arrays (x2) 12
    Type XI Phaser Arrays (x2) 14
    Penetration: 7/7/6/0/0
    Missile Weapons: Type VI Torpedoes (x2) E 12
    Mk I Quantum Torpedoes (x2) 14
    Penetration: 7/7/7/7/7
    Deflector Shields: Class 5 D 18
    Protection/Threshold: 17/5
    Miscellaneous Data:
    Manoeuvre Modifiers: +3 Command/-10 Helm/+5 Tactical
    Starship Traits: None
    Last edited by Captain Leana Craig; 08-02-2002 at 10:04 AM.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  3. #3
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    Looks good to me. I'll try 'em out & give you feedback.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  4. #4
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    SPACEDOCK

    Origin: United Federation of Planets
    Class and Type: Starfleet Supply/Shipyard
    Year Commissioned: 2283
    Hull Data:
    Structure: 170
    Size/Decks: 6/8,163
    Diameter/Height: 4,648/3,810 metres
    Complement: 27,000
    Operational Data:
    Transporters: 30 Standard 30 Cargo 10
    Cargo Units: 400 8
    Shuttlebays: 15 30
    Shuttlecraft: 270 size worth
    Docking Ports: 12 (Internal) 24
    Tractor Beams: 12 11
    Power Systems: 16
    Sensor System: Class 2 C +2/+1/+0/+0/+0 2
    Operation Systems: Class 3 D 15
    Life Support: Class 3 D 15
    Propulsion Data:
    Tactical Data:
    Beam Weapons: Type VIII Phaser Arrays (x5) D 25
    Penetration: 6/5/5/0/0
    Missile Weapons: Type II Torpedoes (x5) D 15
    Penetration: 6/6/6/6/6
    Deflector Shields: Class 2 B 11
    Protection/Threshold: 13/4
    Miscellaneous Data:
    Manoeuvre Modifiers: +5 Command/-10 Helm/+4 Tactical
    Starship Traits: Enhanced System (Shields)
    Last edited by Captain Leana Craig; 08-02-2002 at 10:12 AM.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  5. #5
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    STARBASE 73 (TNG version of Spacedock)

    Origin: United Federation of Planets
    Class and Type: Starfleet Supply/Shipyard
    Year Commissioned: 2362
    Hull Data:
    Structure: 225
    Size/Decks: 10/18,194
    Diameter/Height: 8,871/9,981 metres
    Complement: 42,785
    Operational Data:
    Transporters: 34 Standard 34 Cargo 10
    Cargo Units: 560 8
    Shuttlebays: 15 30
    Shuttlecraft: 450 size worth
    Docking Ports: 13 (Size 10) 39
    Tractor Beams: 18 17
    Power Systems: 20
    Sensor System: Class 4 E +4/+3/+2/+1/+0 4
    Operation Systems: Class 4 E 21
    Life Support: Class 4 E 21
    Propulsion Data:
    Tactical Data:
    Beam Weapons: Type IX Phaser Arrays (x7) E 42
    Penetration: 7/7/6/0/0
    Missile Weapons: Type V Torpedoes (x5) E 25
    Penetration: 7/7/7/7/7
    Deflector Shields: Class 15 D 17
    Protection/Threshold: 17/4
    Miscellaneous Data:
    Manoeuvre Modifiers: +5 Command/-9 Helm/+5 Tactical
    Starship Traits: Enhanced System (Shields)
    Last edited by Captain Leana Craig; 08-02-2002 at 10:06 AM.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  6. #6
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    Captain, the weapon reliabilities are off. You add the offense value of beams and missiles together for purposes of determining reliability, so phasers and torpedoes should both have the same rating.

    Apart from this very minor nitpick I think this is great stuff.

    Have you given any thought to a new "hit location" table for systems damage to use with space stations? As these things are very different from spaceships IMO they deserve their own table.

    Another idea maybe worth considering is a new system damage category for Auxiliary Systems (docking ports, cargo, etc.).
    A lot of space on a station is taken up by cargo bays, docking pylons, civilian areas, etc., which makes it much more likely for a hit to damage one of these sections than on a spaceship.
    Possible outcomes for an "Auxiliary Hit" would be
    - damage to the docking ports (can't be used),
    - damage to cargo bays (penalty to repairs, as spare parts get destroyed) and
    - damage to civilian sections (civilians receive xd6 damage), etc.

  7. #7
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    station power/propulsion (minor nit)

    I think this system is great, but I have a minor nit on the power systems.

    Captain Leana Craig Writes:
    "Due to the lack of matter/antimatter reactors powerful enough to power even the smallest stations. A station must use massive arrays of fusion reactors instead."
    and:
    "If a warp system is purchased, the designer must still purchase a station power system."

    I have to disagree with these statements. In trek physics, fusion power is infinitessimally lesser than matter/antimatter (warp core) power. On a starship, fusion reactors are used to power impulse engines and a variety of ship's systems. Warp power is used to power the warp engines and the excess power generated is diverted to run ship's systems.

    With this in mind, I would treat a station just like a starship with regards to power. The only change I might make is to require additional power for the docking ports/bays to reflect the needs of the battery recharges and maintenance operations of the starships that will berth there.

    If a station has a warp core, then its power needs are probably covered, though most stations will not have or need warp propulsion, so a bunch of fusion reactors would be more practical.

    Well, That's my 2 cents.

    Capt. Taranis Branill
    USS Avatar CO

  8. #8
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    Lancer

    As usual you were right about the reliabilities.

    I will give some thought to a station damage table. I am also trying to think up some station traits, without much success so far.

    Welcome to the boards Avatar.

    Regarding your statment, you are right, BUT (you knew there would be one ) to date the one station we know about in detail and anicdotial evidence suggests that stations use fusion reactors only. My theory is that its cheaper and safer that a M/AM reactor. If a M/AM reactor breaches you could lose tens of thousands of people on a station.

    However If you want to ignore it, go for it. Its your game after all.

    All this stuff are just guidline to tide us over until Decipher brings out more info on station construction.

    I personally don't like the idea of warp capable stations, but someone will want to try.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  9. #9
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    Thanks for the welcome. I've been lurking here since LUG trek came out.

    For the record, I'm not advocating warp-capable stations, and I agree with the fact that it would be far worse for a station to suffer a core breach than it is for a starship. Even if the core was jettisoned, the station would have severe difficulty clearing the blast radius in time.

    My disagreement was with the statement "If a warp system is purchased, the designer must still purchase a station power system."

    Also, I would suggest the development of a system for thrusters (hopefully this will be covered in the starships book). Our canon sample station's crew (DS9) had to creatively lower the station's mass in order for station-keeping thrusters to be sufficient to move the station a reatively small distance.

    that's all for now
    ----------------------------------------------------
    Captain Taranis Branill
    USS Avatar CO

    "I want to know God's thoughts, the rest are details." -Albert Einstein
    -From the dedication plaque, USS Avatar

    The opinions expressed in this post are the biased and personal opinions of the author except where noted. If anything in this post offends you, feel free to ignore it and get on with your life.
    ----------------------------------------------------

  10. #10
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    Avatar

    Sadly CODA is too abstract as it stands to accommodate such fine tuning.

    As for warp core question, after a bit of thought I have come up with a possible solution.

    How about these costs for the warp system. You no longer have to buy a seperate power system. The extra cost buys several small fusion reacters that work in conjunction with the warp core to power the station. The warp core operates on minimum power.

    Starbase/Station Warp Systems
    Class Cost
    Class 1 18+2xsize
    Class 2 25 +2xsize
    Class 3 32 +2xsize
    Class 4 39 +2xsize
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  11. #11
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    As suggested by Lancer, Here is the station damage charts.

    Station System Damage Table

    Roll System
    2 Life Support
    3 Shields
    4 Operations
    5 Sensors
    7 Propulsion (if no propulsion use ops hit instead)
    6-7 Weapons
    8-11 Aux Systems (see table 2 System Damage Track)
    12 All systems

    Table 2 Systems Damage Track

    E Cargo Bay hit (3xdamage destroys that many cargo units)
    D Docking Port or shuttlebay unusable and 2D6 shuttles destroyed
    C Civilian Areas (3xdamage in civilians sustain 2D6 damage)
    B Hull breach (6xdamage. Civilians sustain 2D6+3 damage)
    A All secondary systems offline (lifts, shuttlebays, lights etc)

    Cargo bay hit +5TN to repair due to destroyed spare parts.
    Docking port hit +5TN to repair
    Hull Breach +6TN in addition to EVA suit penalty

    I will be adding these to the construction rules if you all think its ok.

    Auxiliary Systems

    Class 1 Size
    Class 2 Size+1
    Class 3 Size+2
    Class 4 Size+3
    Class 5 Size+4
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


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