This is my attempt at creating some station construction rules for CODA.
I tried to get a decent format three times but to no avail.
Any comment or flames are welcome.
I will be posting DS9, the movie era Spacedock and the TNG Starbase 73(big Spacedock)
Starbase/Station Construction Rules
Size Height or Width Space Structure
10 8,000-9,999m 221 260
9 7,000-7,999m 209 240
8 6,000-6,999m 197 220
7 5,000-5,999m 185 200
6 4,000-4,999m 173 180
5 3,001-3,999m 161 160
4 2,000-2,999m 149 140
3 1,000-1,999m 137 120
2 500-999m 125 100
1 200-499m 112 80
Warp Capable Design
A Station that can travel at warp (see below) must have a specially designed hull. 10+size
Cargo Units:
Every Station has 40 times its size in cargo units at no cost. Twenty extra cargo units may be purchased for each additional point of space spent.
Operation Systems and Life Support Systems:
Class Size
Class 1 4+Size
Class 2 7+Size
Class 3 9+Size
Class 4 11+Size
Shuttle bays/Docking Ports
Shuttlebays may be bought at the normal cost of two points of space. Each shuttlebay can accommodate 3xsize in shuttlecraft. Vessels of size three and larger requires docking ports.
Docking Port: Two points of space. Each docking port can accommodate ONE vessel of up to size seven. To accommodate size eight to ten vessels requires the expenditure of one point of space per docking port that can accommodate these huge vessels. Docking ports can be bought to simulate internal docking facilities, such as in Earth’s Spacedock.
Transporters:
A station gains a base of four transporters and one of each type per point of size for free. Stations can purchase two additional transporter of each type at a cost of one space.
Propulsion Systems:
Normally a station does not possess any impulse or warp drives. If the station is to be warp or impulse capable, then warp and impulse propulsion systems must be bought. If a warp system is purchased, the designer must still purchase a station power system.
Starbase/Station Impulse Systems
Class Cost Max .c Reliability Availability
Class 1 12 0.1c A 2284
Class 2 16 0.2c B 2348
Class 3 20 0.25c B 2365
Starbase/Station Warp Systems
Class Cost Stan/Sust/Max Reliability Max Size Availability
Class 1 18 1/1.8/2 A 1 2315
Class 2 25 1.5/2/3 A 2 2326
Class 3 32 2/3/4 B 2 2359
Class 4 39 2/4/5 C 2 2370
Station Power Systems
Due to the lack of matter/antimatter reactors powerful enough to power even the smallest stations. A station must use massive arrays of fusion reactors instead.
A stations power system costs 10+size.
Tactical Systems
A station may mount any type of beam or missile weapon. Stations may also mount Type XI and XII Phaser Arrays.
Type Cost Offensive Value Minimum Size Availability
Type XI 7 11 2 2368
Type XII 8 12 4 2369
Shields Systems
Grid Cost Protection Base/Max Threshold Reliability Availability
Class 1 6 13 1/2 A 2250
Class 2 8 13 1/3 B 2281
Class 3 11 14 2/4 C 2323
Class 4 13 15 2/4 C 2351
Class 5 15 17 2/5 D 2359
Class 6 20 17 2/6 E 2368