I have a question for experienced narrators/GMs
I currently have two players in my ST Intelligence RPG campaign. For privacy sake I’ll use their character’s names.
Volf: I’ve known since I was born (his dad and my dad have been friends since they were in highschool). We’ve been gaming sci-fi for 9 years. Within the last year his interest in gaming has waned somewhat and about the only things that holds his attention now is solving complex problems (without tech babble) and combat.
Jura: I’ve known for 5 years but only got to be friends within the last 5 months (when she joined our ST game). She obsessed with gaming and especially enjoys character interaction especially romantic plots.
Then there’s me-
JT: Been the GM/narrator for various Sci-Fi campaigns for 10 years and still going strong. I love the GM chair. I specialize in long odd ball stories that deal with weird (but well thought out) science. My NPCs always come off slightly nutz.
So here’s the problem:
Volf finds character interaction (especially when it’s not plot related) rather boring and HATES romance plots. Jura finds combat to be rather boring and often get stressed out by intellectual problems. Add to that the Jura rushes through and avoids scenes that she might enjoy just to keep Volf happy (I’m not sure if Volf realizes this). So she doesn’t even enjoy the scenes that she normally would like.
I can probably fulfill my most of my needs as a GM (and believe me I NEED to GM) with either style of gaming (plot/conflict or character/story) but trying to find a balance is driving me (and my players) nutz!
Are there stories that can make both of my players happy? Yes. But not many (at least not many that I want to run). After 10 years I tend be rather experimental with my games and use lots of subtext, symbolism, and double meanings.
Both players are VERY good friends; both have no other game groups to turn to. I don’t have time to run two campaigns and since every “story” lasts 2-3 sessions (aka 2-3 weeks) I end up leaving boring one player (sometimes both) for a quite a while if the story is out of balance.
Lately I’ve tried ignoring both players’ desires and just running stories that I want to run, but impartiality doesn’t seem to be doing it. If I lean in either direction the other player will probably stop showing up.
I should add that living in Fairbanks Alaska means that it’s unlikely (but not impossible) that any new players are going to fall into my lap. If I lose one of these players I could be stuck with one player for quite some time.
The Question:
What do I do to make my players happy? (Yes I know, all GMs ask this. But for the first time in 10 years I need some outside help)
Any advice (taken or otherwise) will be appreciated.