Results 1 to 4 of 4

Thread: Planetary Tactics Skill - The Final Word

  1. #1
    Join Date
    Aug 1999
    Location
    Waynesburg, PA
    Posts
    1,361

    Planetary Tactics Skill - The Final Word

    (Well this list of Specializations should just about cover it! Now I know alot of you could care less as the basic Planetary Skill just about covers it for you but there are other here who believe . . . .Well you know, beside with these you can make a good start on a Icon WWII RPG if you want.)

    Planetary Tactics

    Planetary Tactics (Airpower)
    The Character has the ability to not only plan, organize, coordinate, and conduct Air (Atmospheric) operations both offensively and defensively but also to apply airpower to another environmental specializations. For example a player with the Airpower Specialization and Mountain warfare will know how best to apply airpower to his /her operation in a mountain environment. Like Guerrilla warfare, it will give a +2 modifier to a skill test roll when attempting to use this knowledge in the real world without the appropriate environmental knowledge.

    Planetary Tactics (Air Assault/Airborne)
    The character has the ability to plan, organize, Coordinate and conduct air assault operations launched from either an orbital or planetary base of operations into the enemies rear areas by use of parachute or shuttle to conduct raids or to hold territory for other ground force units to use later. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Air Assault operation for a platoon size unit.

    Planetary Tactics (Assault & Raid)
    The Charcter has the ability to plan, organize, coordinate, and conduct an assault/raid style operation where shock, mobility and violence are an important part to the success of either destroying installations & equipment, the capture/liberation of important documents and/or personnel or to simply take and hold a position until other ground force units can arrive and continue an attack from an advantage gained. While this is similar to the Air Assault specialization it is more concerned with operations conducted by forces operating from the ground or in water crossing operations (such as Rivers or Seas). The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Assault/Raid operations for a platoon size unit.

    Planetary Tactics (Desert/Bush Warfare)
    The character has the ability to plan, organize, coordinate, and conduct operations in both desert and arid climates both offensively and defensively. Characters with a Planetary Survival (Desert) (Plains/Bush) or (Arid) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of such terrain. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Desert/Bush operation for a platoon size unit.

    Planetary Tactics (Field Fortifications)
    The character knows how to layout, construct, and use simple field fortifications such as basic trenches, dugouts, firing positions and obstructions during operations. This specialization does NOT replace Engineering, Material (Combat) but if used to do so is given a -2 modifier to the players skill test roll. Players with the Heavy Weapon skill also know how to emplace such weapons in field fortifications.

    Planetary Tactics (Guerrilla Warfare) (Mechanized Warfare)(Terrorism)(Special Operations)
    All of these Specializations reflect a style of warfare with certain other characteristics besides the environment in which they occur while at the same time being able to be fought in all types of climates and environments. While a player may know how Guerrilla war is conducted he may not know how to apply those lessons to say a Mountain environment. Therefore the narrator should consider that while in an academic environment the player can use the skill/specialization normally in the field while actually practicing it with out one of the appropriate environmental warfare specializations all skill test rolls should be given a -2 modifier. For example a Starfleet Scout leading guerrillas on Betazed but with out the small unit specialization is penalized with a -2 modifier to all appropriate skill test rolls.

    Planetary Tactics (Jungle Warfare)
    The character has the ability to plan, organize, coordinate, and conduct operations in both jungle and rainforest like climates both offensively and defensively. Characters with a Planetary Survival (Jungle) or (Rainforest) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of such terrain. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an jungle operation for a platoon size unit.

    Planetary Tactics (Mountain/Arctic Warfare)
    The character has the ability to plan, organize, coordinate, and conduct operations in both cold (arctic like), temperate and arid mountain climates involving the use of both climbing and/or skiing equipment both offensively and defensively. Characters with a Planetary Survival (Mountain) or (Arctic) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of such terrain. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Mountain/Arctic operation for a platoon size.

    Planetary Tactics (Riverine Warfare)
    The character has the ability to plan, organize, coordinate, and conduct operations involving both land forces and water vessels on inland waters such as lakes and rivers both offensively and defensively. Characters with a Planetary Survival (Wetlands) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of such terrain. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Riverine operation for a platoon size.

    Planetary Tactics (Seapower)
    The character has the ability to plan, organize, coordinate, and conduct naval operations both offensively and defensively with any kind of vessel or seagoing craft but also to apply seapower to another appropriate environmental specializations such as wetlands and coastal territories. Characters with a Planetary Survival (Ocean) (Coastlands) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of the ocean and seas. Further the Guerrilla or assault/raid specialization when used with sea power means the character has an understanding pirate, Buccaneer/raiding style of naval warfare. The Size of ship which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can command and fight a size 5 or smaller vessel.

    Planetary Tactics (Temperate Warfare)
    The character has the ability to plan, organize, coordinate and conduct normal combat style operations both offensively and defensively in normal environments (Woodlands, Hills) and weather such as snow. If the player posses the Planetary Survival (Woodlands) skill/specialization they gain a +1 bonus to all skill test rolls to reflect their knowledge of such terrain. The Size of the unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan small unit operations for a platoon size unit.

    Planetary Tactics (Urban Warfare)
    The character has the ability to plan, organize, Coordinate, and conduct urban operations both offensively and defensively. Characters with an Engineering, Material (Civil) skill/specialization gain a +1 bonus to all Skill test rolls to reflect their knowledge of building/infrastructure construction and layout. The Size of unit which the player can effectively control is dependant on the characters current Department head advantage For example a +1 advantage means the character can plan an Urban operation for a platoon size unit.

    New Advantage
    (too replace the now discraded small unit unit specialization)

    Small Unit Tactics +1
    The Player has a special ability to lead and fight with small (less than a platoon) size units effectively applying their weapons and personnel to the best possible outcome. This grants a +1 bonus to the Skill test roll when using any planetary tactics skill.

  2. #2
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880
    Personally, I'd make Winter Warfare separate from Temperate. Snow has a big effect on mobility, tracking, and survival.

    A separate school for armored/mechanized tactics might be a good idea, too.

    Everything else seems pretty good.
    + &lt;&lt;&lt;&lt;<

    Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight. Psalm 144:1

  3. #3
    Join Date
    Aug 1999
    Location
    Waynesburg, PA
    Posts
    1,361
    I am still not sure on the sperate winter warfare idea as parts of that are covered by the mountain warfare specialization and it seems when coupled with the Planetary Survival (Snow or Cold) skill/specialization the woodlands or any other environmental specialization in the hands of good narrator would produce the same result.

    The Planetary Survuval/Tactics school could look something like this:

    Planetary Survuval (Winter) (Woodlands) 0(1)(1)
    Planetary Tactics (Woodlands) 1(2)

    The Armor/Mechinzation school is a good idea of course somthing on the order of :

    For officers
    Systems Engineering (Armor Vehicles) 0(1)
    Ground Vehicle Systems (Specific Armor Vehicle) 1(2)
    Planetary Tactics (Mechinized Warfare) 2(3)

    For enlisted
    Systems Engineering (Armor Vehicles) 1(3)
    or
    Heavy Weapons (Select vehicle weaponry) 1(3)
    Ground Vehicle Systems (specific Armor Vehicle 2(3)
    Planetary Tactics (Mechanized Warfare) 0(1)

    However when they would take a Planetary Survival/Tactics school later earning say:

    Planetary Survival (Mountain) 0(1)
    Planetary Tactics (Mountain Warfare) 1(3)

    The school teaches them not only the baisc of Infantry/Artillery combat in Mountains but because they already have the Mechinized warfare specialization they also have gain an insight into the particulars of mountain mechinized warfare and should on their own be able to figure out both the limits and advantages of applying a mechinized vehicle and units in mountain terrain (in other words an Italian tanker).

  4. #4
    Join Date
    Aug 1999
    Location
    Waynesburg, PA
    Posts
    1,361
    Actually with some time to think on it I am begining to lean back toward including a Planetary Tactics (Winter Warfare) Specialization the effects of leading a full platoon in such conditions is more than could be learned in a simple survival school while at the same time the school would be of obvious benefit to the individual in those same leading operations with the added bit of knowledge earned. (Just like the rest of the environmental specializations)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •