This feels like a dumb question (and I know that these forums are tumbleweeds these days) but I'm working on a LUG game and I have a question about the in-universe reality of starfleet majors/divisions.
I always liked the lifepath system in the FASA game. It presumed that you would choose a dept while at the academy (helm, nav, comm, engineering, security, med or science) and then from there you would learn command skills either during tours or at department head or command school. In affect, you didn't "major" as a commander at the acedemy which seems to mirror how things worked on-screen in the Trek universe.
The LUG game includes the Command overlay which seems to not represent a Conn/Helm/Flight Control officer. Is it just an in-game construct to allow players to build a leader/commander character from scratch, or is there on-screen precedent for characters going through Starfleet Academy and basically specializing in command/administration/tactics/law and not more "practical" skills?
Just looking for someone who might have gone deeper into Trek lore than I have and might be able to offer an opinion. I'd like to adjust the overlays (largely based on some of the great overlays I've found on these forums) that might better represent what Starfleet would "really" be like.
BTW - shout out to those who might still be lurking on these forums. I still love LUGTrek!